If I try to add an input to a widget function I get a compile error saying “Error Binding: Property ’ TextDelegate ’ on Widget ’ TextBlock_81 ': Member:SetTextOfToolTip Has the wrong number of arguments, it needs to return 1 value and take no parameters.”
Is there any way that I pass a value when calling a widget function from within another blueprint?
As you can see I’m trying to change the content of a widget “text” object with a user defined name. How would I go about doing this if I’m not allowed to pass the name as an input when I call the function?
It seems kind of weird to me that I can add an input parameter even though this isn’t allowed.