Hey, I have been struggling with this for a few days.
So I have an enemy blueprint to which I added a widget component, and selected my EnemyHealth widget blueprint as a class.
My max health variable is stored in a map within a data table row. Maybe this is causing some problems?
Within the widget blueprint I look for this max and current health then return them like this:
Here the progress bar is bind to this function. I tried many other ways. Creating a separate variable for health percentage, updating it and that didn’t change anything.
Do you have any ideas?
note: I am using the free jRPG template from the Unreal Marketplace