I am working on a project that allows both PC and VR modes. I know how to create widget menus in both modes separately, but I want to know if there are better methods for creating menu/interaction widgets for both modes.
So I know that if I want to interact with widgets in VR mode, I need to spawn an actor to show the widget. However, this means that if I use PC mode to enter the game, I will also see that actor, while at the same time, I can also see an interface. (That means double interfaces.) I am now thinking that I should only spawn the widget actor only when the system detects a HMD, but I am not sure if this is a good solution or not, as maybe afterward, I will have to do the same thing for the other widgets.