Hi, I have managed to fade my widget in but I am looking for a way to fade it out once the player has left the area of the box trigger. At the moment it just cuts out. Is there a way to reverse the animation once the player has left the trigger?
When using the Play Animation node in your Widget Blueprint, you can set the animation to play in reverse, you could create a custom event in your Widget class that does something like the below, then on the OnEndOverlap event above, call that event in your widget instead of using Remove from Parent.
Thanks, but I am not sure how to connect the end overlap box in my level blueprint to the animation box in my widget graph.
Lovely, that worked perfectly. Thank you.


