Widget Fade in after level fade

Hi!

I’m trying to fade in my widget after the level fade. So I made a fade sequence using the sequencer and fade tracks that auto plays and it works. Then I made a widget animation that fades in and that works too but the widget fade starts before the level sequence starts and I’m trying to get the widget to start after the sequence fade ends.

The widget is literally just an image of WASD keys that I want to fade in after the level fade ends. I don’t think my screenshot is right but it sorta sums up what I want to do.

Thanks!

I’m presuming based off of the screenshot that you already have it that the CreateWASDKeys widget shows up after your sequence and delay have played? :slight_smile:
If so, all you have to do is create an animation for your widget.
This video below shows a great clear way to do this at 1:20
The Vid
Simply add an Opacity track and set the start of the opacity track to 0 and the end opacity to 1. If you also want the WASD Widget to fade out, set an extra key frame with a value of 0 at the end. If you do this fade out, I’d suggest removing the the Widget after.
I actually recently had to do a very similar thing for my game just a couple hours ago!


Notice how my animation is exactly 5 seconds long? Well in my script that calls this and adds it to viewport, I then set a 5 second delay telling it to remove from parent so this widget isn’t just sitting there invisible.

I really hope this helps :smiley:

1 Like

Thank you, I’ll try that later tonight and make sure it works before i solve this post. For the animation, I added a fade track and keyed it that way instead of keying the opacity. I’ll try it that way too. Thanks.

1 Like

I added a delay node in between create widget and add to viewport and it worked!

1 Like

Ayy! Nice! I’m glad to hear!