Hello, really simply if I draw a widget from within a character BP, it replicates to all clients in a dedicated server multiplayer setup. The problem is there are multiple character BPs to possess when spawning (multiple classes), and while all the spawning logic works, and a widget to select the class works (added to viewport within the level bp) a simple add to viewport for a specific widget per client doesn’t work. I cannot use the level bp (where I know the widget creation/viewport addition works) because I need to use a custom event linked to the class selection widget.
It should be mentioned that an isvalid node is being used to check the create widget node, and it comes back invalid, although it DOES work, but draws to all clients.
I don’t really have a way to get a picture of this so to simply reiterate: Within a characterBP, I have: eventbeginplay>Createwidget>isvalid?>widget is set to variable>add to viewport. It works perfect but it shows up on other clients as well.
Thanks!
SOLVED: For anyone who sees this in the future, I got a solution from the nice people on answerhub here: widget draws to all clients - UI - Unreal Engine Forums