I made a widget that gets a float health variable from a class called “Viking”, and bind it to a progress bar.
I set the progression bar to 1, yet when the game starts it is blank.
I am using binary version 4.7.6-2513093
EDIT: Seems like a problem with the casting. What other casting could I do so this would work (all examples refer only PlayerCharacter)
Inside the Viking Blueprint extension:
Inside the Widget:
Also, clicking F will do nothing.