Widget doesn't go away in packaged project

Hi,
So I just finished my project and everything works fine. However, in the packaged game, I run into a bug. Basically, when the player starts the game, it immediately tells them how to walk with WASD. I have it so when they hit that particular key, the widget goes away. In the packaged build, it doesn’t work for the WASD tutorial widget. It works for every other instance of the blueprint. I know it’s getting called because I’ve put a 2D sound effect that plays on that event and it plays. It just doesn’t remove the widget. It will even run that node after because it plays the sound after the node should have run. So I’m not sure why this is having a problem only in the packaged version but fine in the editor.