Is it possible to have a widget in 3D space to not get obstructed by a 3D mesh? Let’s say I have a lightbulb image in a widget and if I move the camera behind a wall, the widget will still render/passthrough the wall?
Something like this:
Is it possible to have a widget in 3D space to not get obstructed by a 3D mesh? Let’s say I have a lightbulb image in a widget and if I move the camera behind a wall, the widget will still render/passthrough the wall?
Something like this:
Yeah: