Download

Widget Culling?

Is it possible to have a widget in 3D space to not get obstructed by a 3D mesh? Let’s say I have a lightbulb image in a widget and if I move the camera behind a wall, the widget will still render/passthrough the wall?

Something like this:
Screen Shot 2021-09-10 at 1.34.08 PM

Yeah:

https://answers.unrealengine.com/questions/721315/is-it-possible-to-make-3d-umg-widgets-never-get-oc.html