Widget creating Circular Bar Using Material Instance issue

I made radial bar using materials, then I wanted to make it appear in UI. When creating material instance through blueprint the main widget has no issues updating the preview, then when I add this widget to other widget blueprint the color is blank white but in the main widget has no issues. Where do I did wrong? might be a bug in unreal I guess.

This is the tutorial I followed from.

Hey @byan1453! Welcome to the Forums!

To help get the ball rolling, can you share a screenshot of what you are experiencing as well as screens of your blueprints so far?

Any additional specifics you provide may go a long way in solving your problem!

1 Like


Image variable basically a refrence to image element to show the bar in.
MaterialInstance variable creates reference for further adjustment.

I do not know what I miss here but after reloading and saving the project it worked normally and can update the value accordingly now.