Hi, I am on Unreal 5.5.0 and have a bug that caused the listen server to not display a widget above the other pawns in the server other than itself. The connected clients however were able to see the widget above all the pawns accordingly.
Some of the things I tested:
- Setting the widget component from screen-space to world-space. Which works fine for the host and clients, but looks weird.
[Wold Space]
[Screen Space]
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Downgrading my project to Unreal 5.4.4 and rebuilding the project which seemed to have fixed the issue. But I would like to know if it’s possible to make it work in 5.5.0
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Replaced the WidgetComponent.h and .cpp file in the 5.5 engine files with 5.4’s WidgetComponent Files. Did not fix the issue, I am guessing the bug might not even be the Screen/World Space option at this point.
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Unreal 5.5 release notes suggest that there was a bug fix for the widgets. Not sure if it’s relevant to the bug I’m having though.
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“Fix Screen Space widgets not working in split screen”
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“Fixed an issue where the interface of other players was not hidden when split-screen was disabled.”
Is there a work around for this? Any help is greatly appreciated.