My Problem : the widget is displaying in the viewport but not in runtime.
-> The widget show in the game only if i put the blend mode of my widget component to "Opaque'.
-> i've checked the two sided box the test but that's what shows in runtime => problem persists
-> i've already deleted and added a new widget component => problem persists
-> i've deleted everything from my W_display_Message and remade it => problem persists
It’s a scaling problem.
Your setup is ok.
The problem is the anchors in your widget.
with changes in the resolution if anchors are set to the top left corner you will get widget scaling out of the range of the set boundaries of the 3d widget
Select the border => Anchors => choose full box on the lower right
alignment 0.5 , 0.5
all offsets = 0
Common text =>Horizontal and vertical alignment => both set to center
No i will eventually change the text later but right now i’m not changing the text on the UI widget.
I changed the canvas to an overlay and nothing changed…
i tried like this and nothing too… still not working. I also changed my map (never know if something weird was messing up with the render) and nothing either