Widget Component not redrawing in 5.5.0 (work around)

This has likely been fixed in newer engine versions already, but for anyone else who’s stuck on 5.5.0 until meta updates their fork, here’s something I discovered.

If you have a widget component (world space) and it contains a widget switcher or some other thing that would require redrawing your UI, this currently won’t update when you interact with it. If you need to get past this, setting the widget component to always tick even when out of player view will cause the widget to update.

There’s been a slew of other similar issues in 5.5.0 related to things being considered in the players view frustrum or not. So if you’re having an issue, check if there’s an option related to that first.

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Thank you, this was driving me mad. Even in 5.5.3 I still had this bug and I thought I caused it somewhere coming from 5.4 and changing up stuff… But after 2 days of tinkering, I read your post. Now it works beautifully again.

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I keep running into more crap like this. 5.5 has some really nice stuff in it, but it has so many “splintered” issues stemming from IDK where. I hope epic isn’t just trying to patch the symptoms but is actually looking for the root cause. This would be a really terrible thing to have kicking around for several versions.

I had some issues with Widget Component. I wrote a short guide on how to use an alternative. My problem was a little different, but maybe it will solve your issue.