Widget Component location miscalculation ?!

Having a widget component as an actor (pic attachment green cube is root) and screen space choosen, when running the game (Viewport, PIE) you can scale the window but the widget will stick to the middle of the unreal editor window. Only when the game is running in fullsize of the screen the widget is placed correctly.

This did work correctly in 4.19.x

what layout widget do you use on it?


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This is the current widget layout i am using (anchor centered)

Self explaining video - YouTube

Same problem here. In 4.20 my screen widget component have the same bug you describe, In editor and standalone works well but in new editor window (PIE) the position is incorrect

Has this bug been reported? I am experiencing similar problems.

Bug has been reported, will be fixed in 4.21

Awesome, thanks!