I’ve added an widget component onto a static mesh to make a live minimap with a scene capture component to interact with, later on.
But for some reason it seems like the widget is lagging behind, so it glitches into my minimap frame.
I was looking for a setting to modify the tick rate (like Actor tick), but couldn’t find anything for the widget.
I already tried this, but it doesn’t change anything. I mean this setting is effecting every component in this actor anyways, and not only the widget.
I still think the widget is the main cause here and not the actor.