Widget component is lagging behind

I’ve added an widget component onto a static mesh to make a live minimap with a scene capture component to interact with, later on.
But for some reason it seems like the widget is lagging behind, so it glitches into my minimap frame.

331642-widget-lag.gif

I was looking for a setting to modify the tick rate (like Actor tick), but couldn’t find anything for the widget.

Is there and element in all this that you actually Tick?

I’ve added an widget component onto a
static mesh

Could you show the hierarchy?

If you mean the “Event Tick” Nodes, then no. I don’t use it in the blueprint and neither in the widget (yet).

The hierarchy looks just like that:

But that shouldn’t be the source of the issue, since it doesn’t matter how I link them, the problem stays the same.

That looks fine. You could try this setting in the actor that owns the components.

331676-screenshot-1.jpg

Not sure whether that’d help, do tell.

I already tried this, but it doesn’t change anything. I mean this setting is effecting every component in this actor anyways, and not only the widget.
I still think the widget is the main cause here and not the actor.