Widget component in world space to face camera

Ah, good point. I’m not sure if this would work on a split screen.

If it doesn’t work, I guess you could have more than one of the same widget on the character, and each widget could be assigned to a different split screen player’s camera…but that might be getting more complex than needed.

Yeah, I guess keep looking for a way to do it in the material editor then. :slight_smile: Good luck.