I have a character with a widget component.
The widget is set to world space as I want this visible to all split screen players.
In the character view port I can see this just fine.
If I play the game, when I move the camera to the correct position I can see the widget, so I know it is working.
I have searched for some examples and the closest suggest using a material to orient the material to the camera.
One suggested using a material using in the Epic Stylized renderings pack, but this seems out of date and does not work.
A more simpler version uses AlighMeshToTheCamera in the material connected to the World Position Offset.
This works and I now see a ‘plane’ where my widget should be, it is sized correctly, however it is just bright wight.
I cannot figure out what I need to connect in the material to allow the colours and text and the widget to ‘come through’