I have a widget component with a progress bar that floats over my actors. The widget component is set to screen size.
The issue is as I move away from my actors the health bars get massive and take up most of the screen. As I get closer the health bar gets smaller until it’s the correct size I have it set to.
How do I stop the health bars from auto scaling with the camera. I am using the third person blueprint template.
thanks for any insight.