Widget Component colors are different in World Space

Widget Components in World Space mode simply do not offer the same quality & performance - there are major compromises to them living in 3D space. Some things you could do:

  • never increase the component scale beyond 1:

Instead, for extra clarity at the cost of performance, lower Scale and increase Draw Size. There are limits in place here, though.

  • changing Translucency Pass to After Motion Blur can help with blurriness when things move:

Ensure to make a copy of the material before you apply any changes.

  • depending on the how it’s supposed to work, perhaps it’d be feasible to switch to a Screen Space widget once the user zooms onto the computer screen. Similar to what can be seen in the animation in this post:

And the final result:

It may not be in line with the design of the project, of course. Just a thought!