I have a computer and I added widget component in it. When I present a widget in my computer’s screen, my widget’s color and sharpness looks different then the original.
When I change User Interface as Screen; It looks like the original one.
How can I present my widgets on PC Screen like the original one?
Widget Components in World Space mode simply do not offer the same quality & performance - there are major compromises to them living in 3D space. Some things you could do:
Ensure to make a copy of the material before you apply any changes.
depending on the how it’s supposed to work, perhaps it’d be feasible to switch to a Screen Space widget once the user zooms onto the computer screen. Similar to what can be seen in the animation in this post:
And the final result:
It may not be in line with the design of the project, of course. Just a thought!
Same as suggested above. Note how the full screen close-ups look - they’re in Screen Space.
You could not use a widget at all. You could use a widget retainer and texture any surface yourself. It will look much better but you will not be able interact with the widget in world space any more.
I reviewed your suggestions here. Thank you for detailed explanation in that topic. When I run your sample project I found widget itself color and widget color on Plane doesn’t look the same.
Is there any possible way to fix that color washed out?
Lighting, camera angle, and material settings can affect the appearance of widget components in World Space. The lighting conditions should be adjusted and the material parameters should be consistent to ensure accurate display.