This would be a very close situation. I will try my best to show you whats happening.
Here we have 3 control panels, and a holographic map.
Goal is to control the panel, and adjust values to make the map environment cleaner.
The BP_ControlPanel holds a Widget Component, and the widget inside looks like this.
This is the Base widget I have made to contain 2 different widgets.
Left one has a slider. (which by the way works fine in all 3 panels in the level)
Right one is supposed to be a knob like button.
This is a Hololens project so I have added a widget interaction component to the finger of a pawn.
When the finger touches the widget, red ring like image rotates towards the finger location at all times.
The omega looking image gets the rotation value of the red ring, and fills up the omega shape according to it.
In the BP_ControlPanel, I have made a Enum switch to control different parameters on the map.
For example, when the enum is set to ‘Factory’, the knob like Radial menu should control the opacity of the black smoke on the map.
Like so.
As you may have seen on the first picture, there are 3 panels and they are all same BPs.
Difference is that their enum is set differently. One is Car, other is Factory and so on.
Problem is, when I control the Factory Panel’s Radial menu, Car panel’s menu moves too. (but not always idk why).
and when the value reaches the end and finishes, I have set the widget to be collaped.
When I finish the Factory Panel, Car Panel’s value gets affected, and Trash Panel’s widget gets collapsed with it.
Idk if these are enough informations.
let me know if you need more info
Thanks again