Hi guys, I’m working with Bluprints.
I’ve got two different menus (widgets) and i’m trying to set a couple of variables for them to share.
If I create the variables in one widget i can’t access to them from the other widget (that i know), and I can’t place them in the level cause i’ll eventually change the level.
I’ve tried to create the variables in the HUD, and i can access them from each widget with Get Player Controller -> Get Player HUD -> CastToMyHUD -> Get/Set the variables.
The problem is that this internally creates a local variables on each HUD, so when i access to those HUD variables from the other widget they have not changed, and I don’t know how to do it properly.
Any idea on this particular problem?