Shouldn’t you be setting the reference before you use it? Interfaces fail quite elegantly, but that would more sense, no?
Hi, everybody.
I have a little problem. I have ‘‘Widget blueprint’’ with a function that speeds up time.
After that, the message is sent to ‘‘Interface blueprint’’. I am sure that the message is sent correctly.
I checked with ‘‘PrintString’’. When I call ‘‘Event Update Message’’ in my ‘‘GameState’’ nothing happens.
Time speed stay same. Could you help me figure out where my mistake is.
Interface blueprint
Widget blueprint
GameState
Finally i found the issue.
In my fuction after “Update Speed Muliplier”, i must Cast to GameState.
It’s stupid that I didn’t notice.
You mean like this.
I’m not very good at English and I didn’t fully understand what you meant by setting the reference before.
Not good at English? I disagree.
By setting the reference I meant assigning the result of the cast to the variable. And yes, now it looks more than fine.
Good luck with the rest!
Also, enumerators work really well with the Select node:
You can save quiete a bit of space and time like this.
(post deleted by author)