Thanks for your reply.
I checked all the settings you mentioned, but unfortunately, they didn’t work out for me.
It turns out the problem was related to exposure settings.
In my case, it was within the game settings, but for others, it could be the post-process volume exposure settings.
For those who prefer not to adjust the exposure settings, they might consider adjusting the material, especially if images were used, as was the case for me.
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