First of all, I am new to this forum, so if there is anything I can do better, or you have any feedback, I’m keen to hear it!
So here is my problem: I’m using Unreal Engine 4.27.1. I have created a C++ class called HealthWidget that inherits from UUserWidget. I have also created a blueprint class that derives from HealthWidget, called WBP_HealthWidget. I also have a CustomPawn C++ class that inherits from APawn, and a blueprint class that derives from CustomPawn, called BP_CustomPawn. I want to use the HealthWidget from the CustomPawn class, so I included this in CustomPawn.h:
Then in the BP_CustomPawn blueprint, I am selecting the WBP_HealthWidget, like so:
It lets me select it, but when I compile this blueprint, it goes back to None. I added some logs to check that this was not a UI problem, and that it was really selected but was not showing up correctly, but nothing.
Anyone knows what am I missing?
Thank you very much!