Hi everyone, I’m having so issue with a widget blueprint.
I’m doing a Multiple Choice Questions in VR. Questions and answers are picked from a data table where the right answer (Réponse Juste in french) is always in the third column. (Data Table is a csv from an Exel File made by people who never and will never use Unreal).
I made a widget blueprint with the question and the answers. Answers are another widget wich contains a button and a text, whear I set up the vr interactivity with the player. I did it this way so I can re-use this widget in other widgets which need interactivity.
Everything work fine exept the right answer is always the first one. So I made a little script to randomize the answers. That worked pretty well with button within the widget, but when I use my external button widget, all text are on top of each other and there’s no background button, padding or margin.
Here’s the script:
Result without shuffle:
Result with shuffle:
I don’t undersant why the button is just a text and not a button anymore…
Therefore I need some help