Widget Buttons hover effect by keyboard and gamepad

Hi guys
I would like to request, if possible, that you add a “hover” feature to the widget buttons for when we are using only the keyboard or only the gamepad. I develop games for Windows and Xbox, and it’s torture creating events to simulate the hover effect on all the buttons in my widgets. Every time I make a new game, it takes hours of work and a lot of headaches to solve something that should already be native to Unreal. Could you please review this? I believe it would help a lot, not only me, but all the developers who use Unreal Engine.

It’s already in the engine. It’s called Focus. you can get events for when a widget is focused, removed from focus path etc…

Yes, but the hover effect is not working when focus by keyboard or gamepad, only when focus with mouse, to “hover” effect works, i need to detect and simulate by blueprint, its not automatic like in Unity, Godot, Game Maker, etc. Unreal is the only engine where this doesn’t happen automatically.