So I set up a widget blueprint for a phone game so that when the player holds an on-screen button, the character will continuously move in that direction, (like holding D to go right.) However, when the button is pressed, it does not move continuously. The character only moves barely and then stops. Here is the controll blueprint:
Why are there no responses but 40 views?
Add movement input does needs to be constantly called.
Would you be more content with 40 people saying “no idea!”?
As other people said you need to execute it continuously, you can change the button to set a boolean variable to true on press and false on release, then on tick check the variables and if true execute the movement.
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