Hey everyone,
I’m working on an interactive archviz project in Unreal Engine and ran into an issue. I have a widget button inside a pawn, but it won’t respond to clicks. The mouse cursor is visible, but clicking just doesn’t do anything.
Here’s my setup:
The pawn has a widget component that contains the UI, including the button.
The widget component’s space is set to “World.”
I’ve set the input mode to “Game and UI” (also tried “UI Only,” but no change).
What else should I check? Is there something I might be missing that prevents the button from working inside a pawn?
Any help would be really appreciated! Thanks!
heres the ingame preview:
that 5,CH, and G is a 3D pawn with the button widget inside.