Hello,
I have a game with some widget buttons and i have a problem.
When i hover over the button, it does the specified action perfectly. But if i just kinda hover the corner just a bit then it does that action like 100 times/second like it’s having a seizure. And if i keep doing that for about 10 seconds the entire game engine goes rogue on me. I am concerned that leaving this will lead to crashes or something when people experiment with the “sort of funny” button spasms.
Is there a way to limit this action to like Once/per second ? Something similar to that “DoOnce” node in Blueprints?