Widget Button calling an event on Level Blueprint

Hi, I’m trying to create a software that changes the material from a widget button.

The player is inside an Sphere with two sided material (360 panorama), the player doesn’t walk, just look around.

I’m trying to change the material of the sphere from a button click on the Pause Menu, I’ve tested a lot of different blueprints but none of them worked, not even called the Print String.

Can someone help me? (I’m begginer)

Edit1: Being more specific, on button1 click, call an event in level blueprint that set different material in the sphere.

Hey there @IKE303! Welcome to the community! So what I’m thinking is happening more than likely, if you are actually pausing the game, you’re also pausing scripts that work on the main tick. Most level blueprints actually start with “Tick even when paused” as off. Swap that on and give your level BPs a try. If that doesn’t work, I’d like to take a look at your blueprints and I can likely solve it from there.

image

1 Like