Guys I’ve put a simple widget BP together that outputs some text when the player steps on a trigger.
this first bit works fine, but I want the text to disappear after the player moves away from the trigger volume, how do I do this, I cant reference the widget blueprint at all from the level BP?
When you create the widget before you “add to viewport” drag out the return value and promote it to a variable name it and then drag from that and “Add to viewport” . now you can use the variable you created to “Remove from viewport” whenever you want.
Is there anyway to get it so that the widget text only shows up for a second?
At the minute it pops up and stays up for a really long time, even though the player has turned around, as this is a game for the elderly its going to get a tad bit confusing for them to use.