I have 4 characters in my level, each of them are sharing the same blueprint.
They have a Healthbar above their head wich represents the variable “Health”.
When i shoot’em they have their own Health (100 Health Points) (i shoot the first then the second one etc… everything seems normal)
But the healthbar seems acting like it is common…
When i shoot the character 1 the healthbar of the others is following the same result…
It’s wierd because, the value of the variable “Health” for the others is still at their maximum value…
Here is a link to the video:
Here is the Blueprint:
If anyone knows a solution to make EACH character have his OWN healthbar… please let me know.