Try InputModeGameAndUI
it kinda makes sense, Q is a game input action, “OnKeyDown” is a UI input action.
Consider if it was ‘W’ usually thats move forward but in a menu it might be ‘move cursor up’ so you need that layer of separation
Try InputModeGameAndUI
it kinda makes sense, Q is a game input action, “OnKeyDown” is a UI input action.
Consider if it was ‘W’ usually thats move forward but in a menu it might be ‘move cursor up’ so you need that layer of separation