Widget BP: How to execute animation by either triggering InputAction or OnClicked?

Hey there! Sorry if this is a newbie question, but I’m relatively new to UE5.

InputAction Menu is the Escape Button. OnClick is the Continue and quit button in this case. I’ve prepared animations for both cases and I’ve gotten them to successfully respond to the onclick events. However, I can’t figure out for the life for me how I would go about incorporating the InputAction into it as well, so that it reacts to escape as well, as an alternative trigger (the animation that is.)

I might misunderstand your goal here, but I think you should try to use the custom event.

Add new Custom Event and link whole animation graph to it. Then simply add this custom event in two separate places (the blue one)
You can also collapse nodes into a function to be reused multiple times