Does anyone know of any good tutorials for Widget Blueprints?
I am trying to create an ‘in-game’ menu to add to a static mesh. Essentially I would like to be able to click on a static mesh and a menu appear with various information about the mesh that I would add in myself.
e.g. The static mesh is a building and when I click on it, a menu opens up with options to look at the building floor plans, a gallery ‘button’ to look at pictures of the building, and another ‘button’ that opens up a ‘documentation’ file that gives you information about the building.
From what I have seen, I think I need to use a Widget Blueprint to do this, but any other suggestions are welcome.