Widget Blueprint?

Hello! I am working on adding large amounts of on-screen text to my project. I want to create an interactive book the player can activate. This seems to be straightforward in UE5 with widget blueprints. Is there something comparable to this in UEFN that I can use to trigger an onscreen pop-up where the player can scroll through multiple pages of text?

NewWidgetBlueprint

As of right now, the only way to create UI is through Verse. Voting this up and pushing for a feature that is as easy to use as UMG is.

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You can copy paste the Text Render Actor from the outliner in UE5. Sounds like you want more functionality than it can give though.
Do you want it projected onto the screen or actually in the 3d space?

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I’m looking to have an artist friendly way to create UI layouts, hence the mention of UMG.

Also looking to put a single image on the screen, and control when it is toggled ON/OFF.

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Did you find a way of doing that?