Widget Blueprint Hierarchy opening

After each compilation, all the hierarchy is opening, every all elements. It don’t “save” what I have opened or closed before I compile.

On the previous version, it was ok.
(I’m on the mac version)

EDIT :
It’s also happening when I modify the order of elements.
All is opening.

Before compile

116110-before.jpg

After

I have this as well, UE4.12

Hello IBREC,

After doing a bit of digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-37121)

Make it a great day

Oh cool, thanks a lot !

Hello again, I just see there is exactly the same issue with the Components Tab in Blueprint.

This will be fixed at the same time in the 4.15 too ?

Because it seems to be a similar issue, maybe fixed with the same way ?

Thanks

no problem, you’re welcome :wink:

Thank you for the additional information. I will make an internal note on the report.