IBREC
(IBREC)
November 23, 2016, 5:03pm
1
After each compilation, all the hierarchy is opening, every all elements. It don’t “save” what I have opened or closed before I compile.
On the previous version, it was ok.
(I’m on the mac version)
EDIT :
It’s also happening when I modify the order of elements.
All is opening.
Before compile
After
KALALEX
(KALALEX)
November 24, 2016, 3:58pm
2
I have this as well, UE4.12
Hello IBREC,
After doing a bit of digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-37121)
Make it a great day
IBREC
(IBREC)
December 9, 2016, 8:42am
5
Hello again, I just see there is exactly the same issue with the Components Tab in Blueprint.
This will be fixed at the same time in the 4.15 too ?
Because it seems to be a similar issue, maybe fixed with the same way ?
Thanks
IBREC
(IBREC)
December 9, 2016, 1:59pm
6
no problem, you’re welcome
Thank you for the additional information. I will make an internal note on the report.