January 7, 2017, 7:31pm
I worked currently at a new project for an android game.
This time, the “menu” widget doesn’t want to load on an android-device. (input works)
No crash, no lag, just nothing :I.
On Pc did it work just fine.
I used animations and pictureboxes… so maybe they cause problems ??
Please help, thanks.
January 9, 2017, 3:18pm
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Can you reproduce this issue in a clean project?
If so, could you provide a detailed list of steps to reproduce this issue on our end?
Could you provide screens shots of any blueprints/widgets/settings that may be involved?
January 9, 2017, 4:39pm
I made a clean and easy widget in the FistPersonExampleProject.
Here the results:
The LevelBlueprint , Start the widget. Picture 1
Widget , Picture 2,3
Pc screenshot , Picture 4
Handy screenshot , Picture 5
Nothing at all. My handy can´t show the widgets anymore. :*
January 9, 2017, 4:58pm
Could you make sure that the correct level is being used when testing on the device?
January 9, 2017, 6:39pm
It is correct. There no other Level
January 9, 2017, 6:41pm
Could you provide a zipped down copy of the project so that I could take a closer look?
January 9, 2017, 6:53pm
I used an old Project with widgets.
I added pictureboxes and animations.
It worked. The only diffrend is, that it is thirdperson
January 10, 2017, 2:11pm
To solve the problem you need to rename it to smt. without the letters ö,ä,ü , or / and move it into another directory.
I had ‘‘Menü’’ , this isn’t working on Handy / Android !
January 10, 2017, 2:19pm
I am happy to hear that you have resolved your issue. I will be converting your last comment to an answer. If this issue returns please feel free to reopen this issue and I will be happy to assist you further.
Make it a great day
January 10, 2017, 3:30pm
Thanks a lot,
have a nice day, too