This question is about the widget editor, specifically about changing the way children of a box (vertical box, horizontal box) are scaled to occupy the entire parent when set to fill.
Most data related to this is accessible in blueprints and the UMG animations, except for the percentage value this child will occupy compared to the other children.
*See image 1
In this Image, I have multiple borders inside a vertical box and I want to change the Slot size fill percentage at runtime.
This would allow for a smooth transition where the box child gradually occupies less of its parent’s layout space
*see image 2
I understand this value is conditional and does not exist when the child is set to auto-occupy rather than fill-occupy
*see image 3
It would be great to have access to this value in the widget animator to create smooth animations that scale with their parent size.
If there is another way to achieve this effect that will scale well with changes in the parent size, I am open to suggestions.
Our team does not have C++ expertise