I have a setup with a static mesh and two widgets for UI. Basically two menus, first menu is General and second one is Details called via button in General.
I need to get input from mouse all the time from both: SM and widgets.
But after I calling second UI widget UE stops registering input from mouse on my SM. It still registers it on UI though.
I cannot use Not-Hit Testable because I still need to get input from mouse on my UI as well as on my SM.
Somehow widget blocking mouse input on my SM. Any suggestions please?