Widget blocking Mouse Click Event

Kind regards for all good people!

I have a setup with a static mesh and two widgets for UI. Basically two menus, first menu is General and second one is Details called via button in General.

I need to get input from mouse all the time from both: SM and widgets.

But after I calling second UI widget UE stops registering input from mouse on my SM. It still registers it on UI though.

I cannot use Not-Hit Testable because I still need to get input from mouse on my UI as well as on my SM.

Somehow widget blocking mouse input on my SM. Any suggestions please?

In the widget, override onMouseDown and pass Unhandled.

Thank you for an answer. Unfortunately not working.

you could create an event on the player controller and just have the widgets bind to it

A single click hitting a widget, Unhandling, passing priority to the controller, click reaching it and hitting a static mesh component:


If the above is not working for you, considering posting details - focus on things we do not know about.