Widget Bindings Break

Hello, ever time I edit a widget with a binding from a variable I will have to reset the variable binding or I will get an error before launching PIE.

It doesn’t seem to matter if it is a structure element or a set variable.

Any help would be appreciated.

Hi there! What is v_unit_info_struct? Can you share its code?

Hi Kehel18,

Here is the underlying structure info.

Let me know if this is what you are asking for. Thanks!

Here is how I am assigning the variable.

322406-tempsnip.png

Just have checked this on 4.23 - everything is ok. Can you check it on some old version? Also, is this error thrown when you try to compile? Try to save user struct and then recompile BP.

Hi Kehel, I cannot replicate the error in 4.23.1.

This error occurs when I compile either the widget (100% of the time on first compile, then it works until I edit the structure BP), or when I compile other blueprints (I haven’t seen any noticeable consistency when other blueprints compile throws the errors).

I just opened up the editor fresh 4.26 p7, compiled the widget and it throws the error.

The funny thing is that if I open fresh and don’t try to compile the game functions in PIE as expected.

Hello,

We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks,

Marinna

update: once i downloaded the final 4.26 the issue seems to have solved it self (nice work devs).