Hi, I’m new to unreal so this could be a really easy fix but I have an objective widget that I’ve been making for my game and I wanted to add a timer, I’ve been following a video and everything seemed fine until I wanted to bind my timer text to the timer itself in the widget event graph. when I hit compile it constantly comes up with this compiling error “Binding: Property ’ /Script/UMG.TextBlock:TextDelegate ’ on Widget ’ TextBlock_396 ': Binding: ‘None’ : ‘None’ was not found on ‘Objective Widget’.” Is there anyone who knows what’s going on?
Sounds like the text block is bound to a function that no longer exists or it was renamed and did not update properly. Have a look at the text box function bind, what’s lurking there?
I must be blind, I thought I renamed them all. thank you so much this has saved my sanity. Problem solved!!!


