Widget Bind menu showing wrong character reference

Hello there!
I’m currently trying to bind an AI character’s health to a widget progress bar and as many folks said online I’ve added a variable of the AI Character pawn type to the widget in order to use the bind menu to bind the health to the bar.
The problem is that the bind menu on the widget shows me the player character stuff instead of the enemy’s.

Is this a bug or Am I doing something wrong here?

Thank you in advance!

UnrealEditor_IVmwPwn3xw

UnrealEditor_YpN4T6XPl3

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