Widget being occluded by geo

Hope general is the right place for this- my widget is being occluded by geo now. Anyone encounter this “bug”?

Probably resetting the project/editor settings will solve it :slight_smile:

Still getting this, I tried resetting the editor settings to default a few times. Even weirder, when I cycle through move/rotate/scale, the move key “W” also toggles the ambient occlusion to “off”.

I then tried binding a key to ambient occlusion and it can only be toggled after you switch to rotate/scale mode. That part doesn’t bother me as much as the widget being hidden. Really hard to work with static meshes.

Hmm, which engine version do you use + report it on answerhub https://answers.unrealengine/ :slight_smile: