Widget assigned to splitscreen bug

Today i tried to use widgets for each player view instead of a global one and this is what happens in the packaged

while in the editor everything works fine

this is the blueprint part where the widgets are created

What does it look like in the editor? (What is wrong?)

As you can see it looks like in the packaged game the screen doesn’t refresh in the player 1 view (and part of the player 2 view)

So, if you unhook the execution widget after “Create Ext Camera” so that the widget code is not called, what does it look like in the standalone version?

This is what it looks like with the widget code in single player mode

and this is what it looks like without the widget call with two players

Hmmm. From what I’ve seen so far all evidence points towards a bona-fide bug. Time for Epic Staff to weigh in, methinks.

Hello HyperBolo,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide a screen shot of any other blueprints that may be involved with this issue?


First, since the editor upgraded to 4.11.2 i tried to upgrade and package the game, still the same issue.

Then i tried create a new third person template just like i did with my project.

Works in the editor but the packaged project is like that.

Also i tried a new project again but with target on PC/Console and nothing changed

Hello HyperBolo,

I was able to reproduce this issue on our end. I have written up a report ( UE-29797) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day