and in the next video you can see the same widget but with a spawned actor so the blueprint is an instance and you can also notice that the widget is completly broken
It seems that the values are changing; for instance, here the ‘CompleteRange’ is divided by two, which is why only half of the circle is visible. However, I can’t find the solution to make it complete and animated, moreover.
So when you test it, you walk up to one it works and then the other just breaks
That could be the conditions you have set
Example - Is it able to be collected? if true then set Can Collect but do you have a condition after Collecting to un check Can Collect (if that makes sense)