Widget aren't the same with differents instance of a blueprint

Hi i have a little issue with the widget
here is a widget how show the time remaining before an action


as you can see the widget is a circle
that get emptied in time
and here is the blueprint of it

The Widget :

The Blueprint Where i set the time remaining to complete the circle

and in the next video you can see the same widget but with a spawned actor so the blueprint is an instance and you can also notice that the widget is completly broken

did someone have an idea of why that’s happened ?

Im not 100% on this but it might be a replication problem. It will run smoothly on Server but Client it will not.

It seems that the values are changing; for instance, here the ‘CompleteRange’ is divided by two, which is why only half of the circle is visible. However, I can’t find the solution to make it complete and animated, moreover.

So you tested it in the viewport and it works, then when you do 2 players im guessing it dont load on that character?

I imagine if you did a Listen Server and a Client

Have the Client do the action and I bet the Server will see it no problem and the client will bug out

oh missunderstanding it’s not in multiplayer there is just two times the same blueprint but one worked and the other none :sweat_smile:

So when you test it, you walk up to one it works and then the other just breaks

That could be the conditions you have set

Example - Is it able to be collected? if true then set Can Collect but do you have a condition after Collecting to un check Can Collect (if that makes sense)

It seems like when you Action on the first its setting a Condition to True and then it never sets it to false afterwards

Hi there @Nicromell,

This topic has been moved from International to Programming & Scripting: Blueprint.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing!

oops mb I hadn’t seen the tags, sorry