Hi all,
I have a simple introductory widget welcoming the user to a level. Because I have some common actors I did a Save Level As and saved it to work on another level. Unfortunately, for some odd reason, what is set up in the level blueprint has passed on to the new level, even if I deleted it. I want the introductory widget to be removed from my new level, but this is not happening.
Any change I do to the original level’s widget is also shown in my new level. Any ideas why this is happening and how do I fix it?
Thank you in advance!