Hello, is there any way to make specific animations follow global time dilation and not affect the blueprint?
I can’t make it slower initially as i want it slower when slow motion is active, and i dont thing widgets have “get global time dilation” as they are not actors
Hi there,
You want to consider the global time dilation will affect your play rate. I haven’t tested with widget animations yet, but I’ve tested with delay nodes and it does works.