Widget animations unaffected by time dilation

Hello, is there any way to make specific animations follow global time dilation and not affect the blueprint?

I can’t make it slower initially as i want it slower when slow motion is active, and i dont thing widgets have “get global time dilation” as they are not actors

or am i wrong?

Hi there,
You want to consider the global time dilation will affect your play rate. I haven’t tested with widget animations yet, but I’ve tested with delay nodes and it does works.

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seemed to work, unfortunately i have to enable slow motion beforehand, as slowing down time while playing the anim does not affect it

That’s odd, because if you play slowmo while playing a delay node will work.

Try this. Find the node On Animation started and overwrite with this code. Or try to use event tick instead.

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thanks, i thought the node didnt exist