Im attempting to create a loading screen while I stream one of my sub-levels into my persistent level. However, whenever it plays the animation for the loading screen, the widget doesn’t fade out (doesn’t disappear) and stays on screen. All of the other animation widgets are playing correctly.
I’m unsure if this is a bug or something simple I’m not seeing.
Blueprint Details:
Once my persistent level loads I display a widget onto the loading screen. NOTE (persistent level has nothing in it to guarantee pretty much instant load). After that cast to my game mode to have it load my sub levels. While the game mode is loading, the persistent level blueprint performs a check every 2 seconds to see if the sub level is done loading. Once it gets the “okay” from the game mode its supposed to fade out my loading screen.
Attached here is a video of the blueprint I’m running: https://drive.google.com/file/d/1dTmP_mW6YD9HefEt5yQAE5NMr-xdxbqQ/view